In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

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RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.

Like a Dragon: Ishin! Episode 4: Substory Time (Continued)

GAME REVIEW: Like a Dragon: Ishin

Like a Dragon: Ishin review – RGG Studio stuns with remake of Samurai epic - Dexerto

Like a Dragon: Ishin! review: new 1860s Japan, same series problems - Polygon

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